June update
18 Jun 2008 | by Bladesinger
Hello! We promised ourselves not to take a whole year before we release something new again, so here we are with another five screenshots. Hope you like them!

We haven't directly said much on these updates, but now we think it might be a good time to bring those who don't read our
forum archives up to speed. Our small team has been slaving away to get the mod done in it's various details. Chapter 3 maps shouldn't take long before they're ready to be taken to beta testing. Chapter 1 is also looking good in that respect, but needs still a bit more work. Chapter 2 is under progress.
Those interested in our mod probably also have noticed the new HUD we have designed and implemented which was first shown in the last media release. Notice that at this point it isn't completely finished. Among the things we are further looking to implement into it are friend-or-foe indicators along with mission objective information.
One of the new weapons we have implemented for the mod is now unveiled. The Combine Sniper Rifle. Those who have played Episode 2 will notice that our Sniper rifle isn't the same as featured in it (and therefore in previous Half-Life 2 games). Our Sniper rifle is portable, but still packs a serious punch! By the way, we are looking for another modeller and/or animator to help us finish it and the other two new weapons we are going to have in time before the release, and previous work is required (very important people!).
But on that note we'll have to close up this update. Who knows, maybe there will be more before the mod is released?
For more information, visit our website at http://www.combinedestiny.com. If you have any questions or suggestions visit our forum, we are happy to answer.

We haven't directly said much on these updates, but now we think it might be a good time to bring those who don't read our
forum archives up to speed. Our small team has been slaving away to get the mod done in it's various details. Chapter 3 maps shouldn't take long before they're ready to be taken to beta testing. Chapter 1 is also looking good in that respect, but needs still a bit more work. Chapter 2 is under progress.
Those interested in our mod probably also have noticed the new HUD we have designed and implemented which was first shown in the last media release. Notice that at this point it isn't completely finished. Among the things we are further looking to implement into it are friend-or-foe indicators along with mission objective information.
One of the new weapons we have implemented for the mod is now unveiled. The Combine Sniper Rifle. Those who have played Episode 2 will notice that our Sniper rifle isn't the same as featured in it (and therefore in previous Half-Life 2 games). Our Sniper rifle is portable, but still packs a serious punch! By the way, we are looking for another modeller and/or animator to help us finish it and the other two new weapons we are going to have in time before the release, and previous work is required (very important people!).
But on that note we'll have to close up this update. Who knows, maybe there will be more before the mod is released?
For more information, visit our website at http://www.combinedestiny.com. If you have any questions or suggestions visit our forum, we are happy to answer.
Winter media release
11 Dec 2007 | by Bladesinger
You haven't seen much from us since last year but rest assured we've been working hard on bringing Combine Destiny 2 closer to being played on your computer. We now give you five screenshots to show what's there in store.


There is also a trailer you can watch streaming or downloaded.
We've also updated the look of our site as you can see.
Got any questions? Pay a visit to our forum, we are always happy to answer.


There is also a trailer you can watch streaming or downloaded.
We've also updated the look of our site as you can see.
Got any questions? Pay a visit to our forum, we are always happy to answer.
We are looking for an animator
08 Jul 2007 | by Bladesinger
The Combine Destiny team is looking for an animator for a smaller amount of work.
With at least 5 months experience with animation for Source/Half-life 2 or/and showing previous work.
You must be able to:
- Animate various types of weapons.
- Work well in a team.
- Communicate with our modeller and the rest of our team.
If you are interested, please apply to "bladesinger (at) combinedestiny (dot) com"
With at least 5 months experience with animation for Source/Half-life 2 or/and showing previous work.
You must be able to:
- Animate various types of weapons.
- Work well in a team.
- Communicate with our modeller and the rest of our team.
If you are interested, please apply to "bladesinger (at) combinedestiny (dot) com"
Looking for a Weapon modeller
08 Jul 2007 | by Bladesinger
The Combine Destiny team is looking for a weapon modeller.
He/She should have:
- Atleast 6 months of experiance.
He/She must be able to:
- Create fictional weapons based on sketches and images.
- Keep a decent polycount.
- Show previous work.
Bonus:
- Be able to skin/animate/compile.
Apply to bladesinger (at) combinedestiny.com
EDIT: Position filled.
He/She should have:
- Atleast 6 months of experiance.
He/She must be able to:
- Create fictional weapons based on sketches and images.
- Keep a decent polycount.
- Show previous work.
Bonus:
- Be able to skin/animate/compile.
Apply to bladesinger (at) combinedestiny.com
EDIT: Position filled.
Summer media release
08 Jul 2007 | by Bladesinger
It has been a long time since our last appearance, so in this latest update, we are showcasing brand new screenshots of some of the maps included in CD2. Utilising the spectacular HDR lighting taken from the new Source engine, to bring Combine Destiny into the new generation.
We would also like to welcome our new sound engineer Bridson, you can find his latest work for CD2 here.

We would also like to welcome our new sound engineer Bridson, you can find his latest work for CD2 here.

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